Published 2022-10-10
Keywords
- gamification, innovation, coaching, education, scribbling, storytelling.
How to Cite
Abstract
The article is devoted to the peculiarities of the application of innovative technologies and methods in the lessons of Ukrainian literature. The article aims to highlight the main characteristics, content, and practical importance of the innovative potential of gamification, coaching, scribing, storytelling, their impact on improving the quality of teaching. To evaluate the effectiveness of the application of these innovative methods, the article applied theoretical and empirical methods, including the study of professional literature and the conduct of scientific and pedagogical experiment in the lessons of Ukrainian literature in the seventh grade of secondary school. As a result, confirmation of the effectiveness of such innovative teaching methods as gamification, coaching, scribbling, storytelling was obtained. The scientific novelty of the study lies in the demonstration of the emergence of the effect of complementarity in the application of these methods in the classroom, which makes it possible to increase the effectiveness of their application. The practical value of the research consists in the fact that its results and conclusions can be used in pedagogical activity aimed both at training students and professional development of specialists in the field of pedagogy.
Downloads
References
Franko, I. (2020). Selected works. Kyiv: Center for Educational Literature. Retrieved September 7, 2022, from https://www.yakaboo.ua/ua/vibrani-tvori-kniga-1.html
Grobelny, J., Smierzchalska, J., &Czapkowski, K. (2018). Narrative Gamification as a Method of Increasing Sales Performance: A Field Experimental Study. International Journal of Academic Research in Business and Social Sciences, 8(3), 430–447. DOI: 10.6007/IJARBSS/v8-i3/3940
Jacobs, M. (2018). UX & Gamification: The Big Picture. Gamification Europe. Retrieved September 8, 2022, from www.slideshare.net/melindajacobs/gamification-europe-gamification-ux-the-big-picture
Khrykov, Ye. M. (2018). Methodology of pedagogical research. Kharkiv: Private individual Panov AM. Retrieved September 8, 2022, from http://dspace.luguniv.edu.ua/jspui/bitstream/123456789/4827/1/khrikov.pdf
Kostenko, L. (2019). Three hundred poems. Kyiv: A-ba-ba-ha-la-ma-ha. Retrieved September 7, 2022, from https://bit.ly/3bmxgQq
Kuzan, H., & Hordiienko, N. (2019). Educational coaching as an innovative technology for professional training of social and socio-pedagogical specialists in higher education. Youth and the Market, 3, 81-85. doi: https://doi.org/10.24919/2308-4634.2019.166280
Liakhotska, L.L., Bondarenko, L.V., Yuzbasheva, H.S., Herasymenko, I.V., Nieliepova, A.V., Yuzyk, O.P., Bila, L.V., Zorina, I.A., Kokhanovska, O.V., Pysarchuk, O.V., & Filonchuk, Z.V. (2018). Scientific and methodological bases of application of teaching technologies in the system of open postgraduate education. Kyiv, Ukraine: SHEI "University of Education Management" NAPS of Ukraine. ISBN 978-966-355-127-2 Retrieved September 7, 2022, from https://lib.iitta.gov.ua/id/eprint/712361
Meer, van der, A. (2018). Game Tools: The power of purpose and narrative to engage your players. Springer Retrieved September 7, 2022, from https://aestranger.com/game-tools-purpose-narrative/
Meer, van der, A. (2019). Connecting players and narratives with a genre. Medium. Retrieved September 7, 2022, from http://medium.com/@aeStranger/connecting-players-and-narrative-with-a-genre-a104896e00f0
Mykhailov, A. M., & Volkova, K. V. (2018). Coaching in the management of employees at Ukrainian enterprises. Bulletin of KhNAU. Series: Economic Sciences, 2, 144-155. Retrieved September 7, 2022, from http://nbuv.gov.ua/UJRN/Vkhnau_ekon_2018_2_17
Myronenko, O.V. Fesenko, O.V., Botvinikova, L.A., & Bielosludtseva, K.O. (2018). Interactive technologies of educational and cognitive activities - innovative methods of blended learning. Medical Education, 4, 73-76. ISSN 1681-2751. Retrieved September 7, 2022, from http://repo.dma.dp.ua/id/eprint/4521
Nechui-Levytskyi, I. (2020). The Kaidash family. Kyiv: Folio. ISBN: 978-966-03-9010-2
Nezhynska O.O., & Tymchenko V.M. (2017). Basics of coaching: a textbook. Kyiv; Kharkiv: DISAPLUS LLC. ISBN 978-617-7384-92-1
Pavlova, O.V., & Tertytsia, O.O. (2020). Storytelling as an effective means of neuromarketing communications of modern business. Competitiveness of domestic enterprises-providers of public transport services: current problems and European experience in solving them: Coll. thesis. ext. III All-Ukraine. scientific pact conf. stud. aspir. and young scientists. with international participation. (pp. 252 – 255). Ternopil: TNEU. Retrieved September 7, 2022, from http://dspace.tneu.edu.ua/handle/316497/37921
Pereiaslavska, S. O., & Kozub, H.O. (2021). Gamification in the educational process of the school State closing "Luhan. national Taras University Shevchenko". Luhansk: DZ "Taras Shevchenko LNU". Retrieved September 7, 2022, from http://dspace.luguniv.edu.ua/jspui/bitstream/123456789/7095/1/Geimificatsia.pdf
Symonenko, V. (2017). Do you know that you are a human being? Kyiv: Folio. Retrieved September 7, 2022, from https://chtyvo.org.ua/authors/Symonenko/Ty_znaiesh_scho_ty__liudyna7_2017/
Vitomir, D. (2019). Effective coaching: principles and practice. Kyiv: KM-BOOKS. Retrieved September 7, 2022, from https://prom.ua/ua/p1009018251-kniga-efektivnij-kouching.html
Volkova, N.P. (2017). Means of stimulating and motivating students' creative activity. Bulletin of the Alfred Nobel University. Series "Pedagogy and Psychology". Pedagogical Sciences, 1(13), 162 - 167. Retrieved September 7, 2022, from http://ir.duan.edu.ua/bitstream/123456789/2912/1/27.pdf