Volume 13 - Issue 77
/ May 2024
233
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
DOI: https://doi.org/10.34069/AI/2024.77.05.17
How to Cite:
Baimakhan, A.S., Karabulatova, I.S., Belgibayeva, G.K., Berdi, D.K., & Iskakova, P.K. (2024). Digital technologies in the
formation of communicative competence in the situation of multicultural bilingualism and modern real/virtual urbanism. Amazonia
Investiga, 13(77), 233-245. https://doi.org/10.34069/AI/2024.77.05.17
Digital technologies in the formation of communicative competence in
the situation of multicultural bilingualism and modern real/virtual
urbanism
Цифровые технологии в формировании коммуникативной компетентности в ситуации
разноструктурного билингвизма и современной реальной/ виртуальной урбанистики
Received: March 4, 2024 Accepted: April 25, 2024
Written by:
Aknur S. Baimakhan1
https://orcid.org/0009-0003-1468-110X
Irina S. Karabulatova2
https://orcid.org/0000-0002-4228-3235
Gulbarshyn K. Belgibayeva3
https://orcid.org/0000-0001-9887-0706
Dinara K. Berdi4
https://orcid.org/0000-0002-0553-4015
Parida K. Iskakova5
https://orcid.org/0000-0002-9849-9107
Abstract
The present research explores the formation of
communicative competence in foreign languages
in the context of modern electronic and digital
society. A methodology is proposed based on the
use of digital educational resources that simulate
virtual urban environments. The main objective is
to define and substantiate this methodology, based
on the contributions of computer
psycholinguistics, neurolinguistics and digital
neuro-pedagogy.
The central hypothesis of the study is that the
understanding of the foreign language learning
process, with emphasis on the particularities of
neurocognitive connections, is favored by the use
1
PhD-Student, Karaganda University of the name of Academician E.A.Buketov Department of preschool and psychological-
pedagogical preparation Faculty of Pedagogy, Karaganda, Kazakhstan. WoS Researcher ID: JCN-7380-2023
2
Dr of Philological Sciences, Professor, Lumumba RUDN-university, Bauman MSTU, Lomonosov MSU, Moscow, Russia,
Heilongjiang University, Harbin, China. WoS Researcher ID: M-2778-2013
3
Candidate of Pedagogical Sciences, Associate Professor, Karaganda University of the name of Academician E.A.Buketov
Department of preschool and psychological-pedagogical preparation, Faculty of Pedagogy, Karaganda, Kazakhstan.
WoS Researcher ID: AGM-8335-2022
4
PhD, Acting Associate Professor, Akhmet Yassawi International Kazakh-Turkish University, Department of Ecology and Chemistry
Faculty of Natural sciences, Turkistan, Kazakhstan. WoS Researcher ID: JBJ-1231-2023
5
Candidate of Pedagogics Sciences, Akhmet Yassawi International Kazakh-Turkish University, Department of Pedagogy and
psychology Faculty of Social and Humanitarian sciences, Turkistan, Kazakhstan. WoS Researcher ID: A-8212-2016
234
h tt ps: // am az on ia in v es ti ga .i n fo/ I S S N 23 2 2 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
of computer-mediated digital didactic
technologies. In this sense, various electronic
educational resources are explored that allow
recreating communicative situations typical of
urban planning, both in real and virtual spaces.
The study is based on the analysis of a variety of
educational communicative situations of virtual
urban planning, taking the process of learning a
foreign language itself as the research object. To
do this, analogous situations of the real
environment of a city are compared with the
simulation of a virtual urban space. Through this
analysis, we seek to clarify the concepts of
"communicative competence", "virtual urbanism"
and "digital technologies".
Keywords: communicative competence, digital
technologies, post-pedagogy, neuro-didactics,
foreign language teaching, virtual urbanism.
Introduction
The introduction outlines the main concern of the discussed topic, which is that digital technologies
immerse students as much as possible into the linguistic culture of the target language through virtual
urbanism simulation tools. This allows for an introduction to the history, culture, architecture, geography
and art of the target country in a virtual environment, as well as practice in simulated scenarios in a fictional
"alien" city space. The authors suggest exploring how the digital representation of the target country could
serve as a basis for teaching the foreign language, similar to a real visit to the target country (DeWitt &
Chan, 2019).The novelty and relevance of the author's work stem from the fact that the effective use of
elements of virtual urbanism in teaching a foreign language simulates authentic and realistic details of the
linguistic culture being studied, thereby enhancing the effectiveness of improving students' communicative
bilingual skills based on a digital analogue of the target country.
The research methodology is grounded in a rethinking of the fundamentals of teaching English as a foreign
language within the context of international business, but the role of digital analogues of countries, regions,
cities, and various localities as simulators for speech, linguistic, and cultural realities has not yet been
adequately explored at this point. The author's hypothesis is based on the concept of a digital twin, which
is formed in the fields of engineering, technology, and applied mathematics. This concept implies a set of
mathematical formulas that describe both the object and the processes that occur within it (David et al.,
2018; Liljaniemi & Paavilainen, 2020).
The sociotechnical approach to modern neuropedagogics, which focuses on the formation of
communicative bi- and multilingual competencies among students, is based on an understanding of digital
twin technologies. This approach takes into account the neurocognitive phenomenon of mediated
communication, also known as the "phantom of mediated communication."
Additionally, the authors discuss the widespread view that social networks are merely a communication
tool. They draw attention to the fact that social networks can also be considered a digital analogue of real-
life communication within a specific linguistic and cultural context. The authors analyze in detail the
Baimakhan, A.S., Karabulatova, I.S., Belgibayeva, G.K., Berdi, D.K., Iskakova, P.K. / Volume 13 - Issue 77: 233-245 /
May, 2024
Volume 13 - Issue 77
/ May 2024
235
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
correspondence and interaction between various types of learning, including analog, interactive, and neuro-
simulation learning. They note that modern digital educational innovations in the fields of bilingualism and
multilingualism use multicategorical tools that are based on neuropsychological mechanisms of the human
brain, such as game simulators that affect different brain centers. The game form of learning transforms
personal boundaries, bringing digital language simulators closer to professional simulators using a system
of punishments for violating the rules and focusing on pain zones rather than comfort zones.
Modern digital technologies have become an integral feature of modern society, which is characterized by
the blurring of boundaries between different types of settlements with the priority of the very possibility of
full-fledged communicative interaction.
Literature Review
The analysis of scientific publications on the problem of using artificial intelligence technologies in
teaching a foreign language has allowed us to identify several areas of research within the framework of
this topic. Most authors recognize the inevitability of using artificial intelligence in the educational process
and call ChatGPT "Wikipedia at a new technological level", believing that the educational community will
have to adapt its practice to changes (Ivakhnenko & Nikolskiy, 2023: 19).
In the scientific literature, there are many examples of the use of intelligent dialogue systems as a tool for
teaching a foreign language (Kurebayeva et al, 2023; Ingerpuu-Rümmel, 2018; Islam, 2020; Makhlouf,
2021; Zou et al., 2023; Zubanova et al., 2021).
The formation of communicative bi-/multilingual competence uses the achievements of digital neuro-
pedagogy (Honcharuk et al., 2023; Sidun et al., 2023) Digital technologies used today in teaching foreign
languages reveal a correlation between the quality of a new type of pedagogical tools and the specifics of
the functioning of the human brain in the direction of the development of common cognitive connections.
The postulated metacognitive approach (Byzova et al., 2019) can be useful for increasing the level of self-
awareness and metacognitive functions of the brain using digital technologies for learning foreign
languages (Fu et al., 2023).
According to teachers with experience in using virtual assistants and chatbots, these tools contribute to
more effective learning of foreign language vocabulary and grammar, as well as improving speech skills.
They also help students develop independent work skills and increase their communicative competence
(Kooli, 2023; Vázquez-Cano et al, 2023).
The theoretical and methodological basis of this study was the achievements of predecessors in the field of:
Theory & methodology of teaching computer science and information and communication
technologies (Lai, 2017);
Theory of complex graphs (Goertzel, 2021);
The psychological theory of communication (Entina et al, 2021);
Theories of urbanism (Bibri et al., 2023);
Theories of pedagogical communication (Khimich & Terentieva 2023);
Theories of student & teacher personality formation (Lawrence & Tar, 2018);
Theories of the use of electronic educational resources (Ibáñez & Díaz, 2023).
Theories of communication & formation of communicative knowledge (Parker, 2020);
Skills & abilities (Temirgalinova et al., 2021);
NLP & machine learning (Klašnja-Milićević et al., 2018);
Neuro-didactics & neuro-pedagogics (Honcharuk et al., 2023).
A significant part of the research focuses on the disadvantages and risks associated with the use of artificial
intelligence (AI) technologies in education (Illingworth, 2023). Among the main drawbacks of chatbots, as
discussed in the literature, are the unreliability of generated information and the presence of false content
(Dakakni & Safa, 2023). Additionally, most chatbots do not provide links to original sources, which is a
significant issue as it prevents users from verifying the authenticity of data and, in principle, they do not
know which sources their answers are based on. Given the already low scientific literacy levels of many
modern students and the prevalence of various imitation practices, (Bibri et al., 2023; Zubanova et al., 2021)
236
h tt ps: // am az on ia in v es ti ga .i n fo/ I S S N 23 2 2 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
there is an increased risk that students may not develop critical thinking skills or the ability to search for
and process information. Some authors argue that the use of chatbots could lead to a decline in critical
thinking abilities and a lack of independent thought. Scientists express concern about the potential negative
impact of AI on learning. They worry that the overuse of technology could lead to a generation with poor
critical thinking skills, as AI may open a "Pandora's box" in the learning process.
When it comes to the advantages of digital technologies in teaching English as a foreign language, there
are several traditional pedagogical tools that can be variable (Fig.1).
Fig. 1. Coordination of classical and digital methods in the space of educational technologies.
(Compiled by the authors)
Digital technologies have influenced classical methods of forming communicative competencies with
duplication in the digital space (Fig. 1). Traditionally, textbooks and workbooks act as the "gold standard"
of teaching a foreign language. Digital technologies expand opportunities through online counseling, online
tutoring, and digital monitoring within the framework of modern electronic online academic
communication. Thus, there is a well-known blending effect at the level of linguistic and cultural
competencies.
The V-reality of digital twins began to influence the recipient's experience of objective reality, making
adjustments to classical methods of forming communicative competence (Fig. 1). The teacher's work on
the formation of digital communicative bi-/multilingual competence is expanding through interactive
cooperation, counseling, tutoring, screening, monitoring, and the inclusion of video clips within the
framework of electronic online academic communication in the post-pedagogical process (Islam, 2020).
For example, traditional textbooks and workbooks serve as the basis for learning both native and foreign
languages (Fig.2).
Fig. 2. The "gold standard" of the analog classical methodology of teaching a foreign language.
(Compiled by the authors)
Digital counterparts of educational technologies offer more dynamic materials (such as online textbooks
with VR-immersion), providing personalized deep active learning for both the student and a personalized
interactive VR teacher. At the same time, new genres of learning are emerging. For example, in China,
interactive recording of student/teacher handwritten texts with simultaneous online recognition on the
Digital twins in
V-reality
Classical methods
of education in
physical reality
Volume 13 - Issue 77
/ May 2024
237
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
screen is widely used, which allows digital calligraphy to be singled out separately. This presentation of
written comments, along with honing calligraphy skills, improves the student's communication skills,
including writing, speaking and listening skills. Previously, the use of audio recordings and audio cassettes
was commonplace to train listening skills. However, there are now many digital resources such as audio
files, podcasts, and online listening that offer more diverse and accessible materials to develop these skills.
For example, China has created a separate program for teaching English with the provision of linguistic
and cultural pronunciation standards.
Materials and methods
Experimental and empirical material was collected during the practical part of the study at secondary school
No. 81 in Karaganda (Kazakhstan), A. Yassavi Secondary School in Turkestan when teaching English in
Kazakh classes and Russian-speaking groups of students studying Chinese in language schools based on
Heilongjiang University (China). Such linguistic diversity in the teaching of foreign languages of various
structures is due to the challenges of modernity and the active interest in English and Chinese in the post-
Soviet space. A total of 104 people of middle and high school age took part in the experiment. The
experiment was conducted as an anonymous survey.
The use of such subtle methods for mastering new communication skills with the help of a digital double
is shown in the section on research methodology: from traditional scholasticism and interactive integrative
methods to the method of linguistic digital double. The digital double is considered as a successful
technique, as close as possible to reality.
Methodology
The methods used in this work include analysis, synthesis, analogy, and abstraction. The research is based
on the concept of a digital twin, which allows for a comprehensive analysis of all factors that affect the
quality of the learning process. The research is based on the analysis of works by domestic and foreign
authors on the problem of using artificial intelligence technologies in modern education.
Within the scope of this study, the authors use the term "digital technologies for the development of
communicative competence" to refer specifically to neural networks, conversational agents, and chatbots
that are used in the teaching of foreign languages (such as ChatGPT). A chatbot is defined as any computer
program that simulates human-like communication with users through text and/or voice interactions
(Kohnke, Moorhouse & Zou, 2023) and (Zou et al., 2023).
In the course of the study, the authors developed a questionnaire aimed at identifying the attitude and
practice of using artificial intelligence technologies in teaching foreign languages to students in Kazakhstan
and China. The survey of students was conducted in April 2023.
The response, depending on age, ranged from 56% to 87%. Respondents were asked to list specific AI tools
that they use in the process of learning a foreign language, name the advantages and disadvantages of using
these technologies in the process of learning a foreign language, evaluate the quality of AI responses and
express their opinion on the future prospects of AI in education. In each of the questions, it was possible to
choose several answers aimed at assessing students' perception of artificial intelligence in teaching foreign
languages.
In addition, there was a section for notes in the questionnaire where students could briefly describe their
attitudes and/or experiences with artificial intelligence, as well as provide examples of specific products
they use that rely on AI. These responses allowed for a more qualitative analysis of the survey data.
Results
Today, the level of digital communicative competence is one of the important markers of the formation of
a student's brain, since each mental function has its own development program. As a rule, students studying
foreign languages are focused on working with educational tools such as a workbook and a textbook on
paper and electronic media. This allows the use of learning technologies in classical and mixed digital
versions in terms of screening the dynamics of motivations to acquire knowledge of a foreign language. In
238
h tt ps: // am az on ia in v es ti ga .i n fo/ I S S N 23 2 2 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
addition, this format allows us to trace the nature and effectiveness of methods for the formation of levels
of bilingual communicative competence among students.
The most common complaints of students studying a foreign language with probabilistic "decoding" in a
situation of interference and ambiguity of interpretation (table 1).
Table 1.
Neurolinguistic problems in learning a foreign language
The Identification of the problem
The vector of the problem solution
Frequency of learning a
foreign language
"I can't remember", "I forgot", "I miss out",
"I partially forget", "I can't learn"
These and similar statements signal the need
for enhancing tasks that activate areas
responsible for short-term and long-term
memory
74%
"I accidentally missed it", "Oh, I didn't
notice"
Explanations of this kind indicate the need for
additional tasks that develop attention
67%
"I don't understand", "It's not clear", "It's
too difficult for me", "It's impossible to
remember quickly"
These and similar explanations draw attention
to problems with thinking, information
processing speed
45%
"I can't imagine", "I can't imagine it, I can't
draw this picture internally"
Here it is necessary to work with the problem
associated with imagination
49%
Often these problems overlap with each other, blocking motivation to learn a foreign language. The lack of
visual support makes it difficult to learn a foreign language to a significant extent. This is especially true
for the problem of learning Chinese, which has a different principle than the alphabetical-alphabetic
structure of English, Kazakh or Russian languages.
These complaints of students are not far-fetched, but they serve as triggers for the teacher when composing
tasks in learning a foreign language, which are associated with some problems of maturation of mental
functions, which is important to take into account when drawing up the curriculum. Modern students differ
from their teachers in living and learning conditions, using previously unknown ways to achieve their goals
(Entina et al., 2021), which allowed us to conclude about the evolution of thought processes in a new
generation of "digital aborigines" in contrast to the previous generation of the analog world. "Digital"
generations, in addition to the different nature of the thought process, have developed other ways of
concentrating attention with a high degree of intensity and combining cognitive skills, which is unusual for
people formed in the pre-digital era (Karabulatova et al., 2021).
The first stage of the experiment on the formation of communicative competence consisted in checking the
students' degree of formation of communicative competence before conducting experimental work. For this
purpose, pre-project testing was carried out, which included a developed questionnaire of 15 questions.
Based on this, the estimated allowable maximum number of points is 15 possible points, with an average
score ranging from 7.2 to 7.5 points. All the subjects were divided into three groups depending on the
typology of communicative competencies. These three typological groups were also considered at the level
of the control group (C) and the experimental (E) group, demonstrating differences in the levels of
communicative competence in the conditions of the use of digital technologies (Fig.3).
Volume 13 - Issue 77
/ May 2024
239
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
Fig. 3. The diagram of the representation of typological groups on the communicative competencies of the
digital format in the control and experimental versions.
(Compiled by the authors)
The first typological group combined students with fragmentary knowledge of communicative
competencies and the structure of communicative activity. These students do not understand the importance
and significance of communication skills in a foreign language in their present and future professional
activities, do not have a vision of their life path. This group of students is characterized by an unwillingness
to learn, to understand the peculiarities of the implementation of communicative skills in the conditions of
digital communication, does not show interest in communicative activity in a foreign language in a digital
and analog environment, representing a difficulty for teachers due to the weak expression of communicative
qualities and immaturity of personal characteristics important for building mutual understanding with
others. The indicators of the C-group amounted to 56% of the total number of participants. The indicators
of the E-group amounted to 59%.
The second typological group brought together students who have, to one degree or another, a basic set of
knowledge about communicative competencies, about the characteristics of communicative activity, about
the features of the implementation of communicative competencies in digital communication. These
students have an idea of how to use telecommunications in their own academic activities, but they do not
attach much importance to the role of communicative activity in their future professional activities, apply
communicative competencies depending on their own interests. Students of this group are characterized by
the presence of such communicative personality traits as tolerance, social perception, social attraction for
mutual understanding with other people. At the same time, representatives of this group show these qualities
selectively, depending on their own interests. The indicators of the C-group amounted to 36% of the total
number of participants. The indicators of the E-group amounted to 35%.
The third typological group consists of students who possess systematic knowledge about communicative
competence as a valuable quality of personality, presenting in detail the entire structure of communicative
activity within the framework of academic activities and their own professional interests. The indicators of
the C-group amounted to 8% of the total number of participants. The indicators of the E-group amounted
to 6%.
The second stage was implemented in the developed system of classes with immersion in the reality of
digital counterparts of foreign linguistic culture, allowing to model the spheres of personal and professional
space of students:
1) Personal space "birthday" + digital twin "VR-family" + ontology "proper names" + ontology "kinship
systems" = modeling of the digital twin "Celebration birthday" through the study of the topic "Birthday:
proper names and the kinship system";
2) Social space "going to the store" + digital double "supermarket" + ontology "consumer goods" =
modeling of the digital double "customer behavior in the store" through the study of the topic in a
foreign language "Shopping in the store: articles and nouns";
0
10
20
30
40
50
60
70
type 1 type 2 type 3
Typological groups on digital competence
C-group E-group
240
h tt ps: // am az on ia in v es ti ga .i n fo/ I S S N 23 2 2 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
3) The sphere of intimate experiences "my day" through reconstruction "The events of my day: regular
past tense verbs", or introspection "My interests: irregular past tense verbs", etc.
Dynamic monitoring in the process of formation of bi-/multilingual communicative competencies in
students is shown in the table below (Table 2). This made it possible to understand the specifics of the
evolution of communicative knowledge, skills and abilities based on the use of digital technologies among
the younger generation of "digital aborigines".
Table 2.
Dynamics of the formation of communicative competencies among students in different typological groups
Typological group
of formation of
communicative
competencies
Stage 1 results (%)
Stage 2 results (%)
C-group
E-group
C-group
E-group
1
2
3
1
2
3
1
2
3
1
2
3
The first typological
group with a low
level of competence
52
60
56
61
58
69
48
52
56
45
50
43
The second
typological group
with an average
level of competence
36
32
40
33
38
34
40
40
36
41
32
39
The third typological
group with a high
level of competence
12
8
4
6
4
7
12
8
8
14
8
18
(Compiled by the authors)
The tasks of the first stage included digital technologies aimed at the formation of communicative
competence using the means of basic electronic educational resources (e-mail, electronic teleconferences,
IRC - Internet Relay Chat, university and other independent educational sites, public free educational sites,
virtual libraries, virtual excursions, telecommunications facilities for conducting training Olympiads,
contests and quizzes).
The more advanced levels of the second and third types include such special resources as the electronic
learning course English learning course (Media House), demonstration software tools, as well as electronic
dictionaries of the ABBYY Lingvo series, Oxford Advanced Learner's Dictionary. Digital resources such
as online courses, video lectures and audio materials offer students wide access to high-quality educational
content in English. Artificial intelligence programs and adaptive learning algorithms are aimed at creating
individual adaptive educational systems that not only have the ability to fully analyze the level of
knowledge of each student, but can also offer personalized materials and tasks for the effective development
of individual needs. This allows students to develop their communication skills in a more optimal way.
"Digital aborigines" feel at ease in the linguistic and cultural space of digital counterparts, actively using
mobile applications and games that allow students to increase their communicative competence (Nelson &
Ahn, 2021). Such applications usually contain tasks that develop vocabulary, improve grammatical skills
and simulate live communication, which provides an instant feedback effect. Some notable applications in
this area are Duolingo and Rosetta Stone. The introverted accentuation of communication by "digital
aborigines" has increased interest in video games, which allow the use of a variety of role models with
many ethnocultural attributes. Based on this, it is believed that differences in cultural background have a
great impact on players. However, modeling the video game space relies on real/unreal geography in
accordance with the linguistic and geographical picture of the world, which improves communication skills.
As a result, geographical, spatial competence is formed with the norms of speech and behavioral standards,
ensuring the survival of an individual in an alien environment (geographical, cultural, linguistic).
Consequently, communicative competence in the game is combined with environmental behavior,
knowledge of historical and cultural norms and adaptation to the environment. This is also evidenced by
the popular literature of the fantasy genre among the younger generation with a focus on LitRPG, promoting
the concept of "game as life and life as a game". Consequently, the metaverse of video games is aimed at
adapting the speech and behavioral standard of users in a stressful foreign cultural environment, which
avoids the negative influence of the "friend-foe" opposition in an unfamiliar cultural background. From the
point of view of pedagogy and psychology, the game is one of the priority methods of formation and
Volume 13 - Issue 77
/ May 2024
241
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
transformation of the human speech and behavioral matrix. The indisputable recognition of the gaming
context as an entertaining educational process makes it possible to model the gradual development of
educational and communicative skills, skills and knowledge in both native and foreign languages. Our data
confirm the results of other researchers that computer games are an example of a "soft power" policy,
developing cognitive skills when immersed in gaming reality using a foreign language of presentation.
Social networks reveal a larger spread. Instagram Facebook, VKontakte, Telegram, Tick-Tok, WeChat are
used by Kazakhstani participants. Russian participants use only permitted social networks VKontakte,
Odnoklassniki, Telegram, also bypassing restrictions in Instagram, Facebook, Tick-Tok, WeChat. Chinese
students are guided by WeChat, VKontakte, Tick-Tok social networks. This allows students to come into
contact with native speakers of foreign languages, practice written communication and take part in
discussions on various topics. Creating an online community or using specialized learning platforms can
facilitate communication and knowledge sharing between students. It can be a forum, a web portal or an
application where students can communicate, ask questions, share their experiences and receive feedback
from their peers or teachers. Listening to audio and watching videos in English is a great way to improve
your listening comprehension and pronunciation skills. There are special platforms such as TED Talks,
YouTube and language learning resources where students can find various videos and audio tutorials in
English. Digital technologies such as video conferences and online platforms (Zoom, Skype and Google
Meet) are effectively used for Kazakh and Russian schoolchildren studying English, which allow students
to communicate with native speakers in practice, practice conversational skills and receive feedback on
their pronunciation and grammar. Virtual reality technology can create an immersive learning environment
where students can interact with English in a realistic situation. For example, they can immerse themselves
in an English-speaking environment and communicate with virtual characters in English, which will help
them develop communication skills and confidence in communication.
Discussion
The very concept of communicative competence as a certain basic characteristic of a person implies
communicative knowledge, skills, abilities of an individual to consciously select language means for
communication in accordance with the speech situation, adequately perceive oral and written speech and
reproduce its content to the required extent, create their own logically related expressions of various genre
and stylistic orientation.
Therefore, the analysis of the scientific literature on this issue regarding the understanding of the meaning
of the concept of "competence" has allowed us to identify such terminological subspaces as:
Language combination (Paramarta et al., 2022);
Linguistic competition (Xu, 2023)
Decisive campaign (Ingerpuu-Rümmel, 2018);
Sociolinguistic competition (Alenazi, 2022);
Discursive combination (Bizzo, 2022);
Digital strategies (Ivakhnenko & Nikolskiy, 2023);
Combinational strategies (Karabulatova et al., 2021);
Socio-pragmatic strategies (Mikhailenko & Zharkova, 2023)
Socio-cultural competence (Mäkipää, 2021);
Subject-object’s competence (Zubanova et al., 2021);
Dynamic compatibility (Goertzel, 2021).
At the same time, the researchers emphasize the particular complexity of the formation of communicative
competence in a foreign language, since communicative competence in teaching a foreign language is a set
of knowledge of the language system and its units, their construction and operation in speech in order to
formulate thoughts in the language being studied and understand the judgments of others, about the
national‒cultural speakers of the language being studied, about the specifics different types of discourses;
this is the ability to master language means for communication in various types of speech activity in
accordance with communicative tasks, to understand, interpret and produce coherent speech.
Among the countries that have achieved significant results in the formation of communicative competencies
in a foreign language, primarily in English, priority belongs to such states as Finland (Mäkipää, 2021),
242
h tt ps: // am az on ia in v es ti ga .i n fo/ I S S N 23 2 2 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
Estonia (Ingerpuu-Rümmel, 2018), China (Xu, 2023). However, of course, the leading role in teaching
English as a foreign language belongs to Great Britain (Postolenko, 2021). Estonia is considered one of the
most advanced countries in the field of using digital technologies in education not only in the post-Soviet
space, but also in the global educational space, having introduced among the first not only an electronic
textbook system, but also electronic portfolios for students, as well as a variety of online courses. In
teaching foreign languages, they provide access to various online resources and applications for learning
languages. Finland stands out especially from the EU countries, also actively using digital resources and
technologies in education. They have developed a platform for teaching foreign languages called
"WordDive", which offers personalized courses and trainings using interactive games and exercises. There
are many online platforms and applications developed in the UK for teaching foreign languages. For
example, Duolingo, Memrise and Babbel are popular apps that help students learn languages through
games, exercises and interactive lessons. China is actively using digital technologies in foreign language
education. Various online platforms and applications, such as VIPKid and Talk, offer online lessons with
native speakers. English language learning apps that use artificial intelligence to evaluate and correct
pronunciation are also widespread in China. Thus, China has been actively using the model of
communicative language competence since 2014 (Hu et al., 2023).
At the same time, scientists point out that the leading method is focused on the use of CSE, which not only
scientifically describes, but also factually evaluates the language competence of students, focusing on the
clarity of intuitive parameters characteristic of each level of language competence in the category "I can".
It is no coincidence that Chinese researchers emphasize that digitalization as a phenomenon of modern
education does not coincide in its borders with the transformation of a student's personality under the
influence of digital learning strategies.
Kazakhstan and Russia are also actively developing and implementing digital technologies in the field of
teaching foreign languages. In Kazakhstan, the National platform "eTandem" provides an opportunity for
the exchange of language skills between native speakers of different languages through videoconferences.
There are also various educational portals and platforms in Kazakhstan that offer online resources and
applications for learning foreign languages, including Duolingo, Babbel and others. Many online projects
and platforms for teaching foreign languages have been developed in Russia. For example, a Digital School
is a platform that offers online lessons using interactive exercises, videos and audio recordings. There are
also various applications for learning foreign languages, such as BeSpeak and Skyeng, which provide the
opportunity to learn with the help of online teachers. Kazakhstan and Russia are actively working to
improve the accessibility and quality of teaching foreign languages using digital technologies. They also
strive to develop innovative methods and approaches to make the learning process more interactive,
accessible and effective for students. In addition to using digital platforms and applications, Kazakhstan
and Russia are also actively developing and implementing other technologies in the field of teaching foreign
languages.
Here are some examples of how digital technologies are superior to traditional pedagogical tools in teaching
foreign languages:
1. Interactive textbooks and Applications: Digital textbooks and applications offer more interactive
materials for learning a foreign language. They can contain audio and video files, exercises, games and
tests that help students actively interact with the language, develop listening, reading, speaking and
writing skills. Digital teaching materials have great functional advantages in distance learning, in the
organization of independent work of schoolchildren and students. They are particularly in demand in
practical classes due to the possibility of reducing the time spent on routine tasks.
2. Online Resources and Video Tutorials: There are many online resources and platforms where students
can find video tutorials, audio recordings, texts, interactive assignments and other materials for self-
study. They can choose lessons according to their level and interests, as well as study materials at a
convenient time.
3. Virtual classes and real-time learning: With the help of digital technologies, virtual classes and lessons
can be conducted in real time. Students can see and hear the teacher, interact with him and other
students, ask questions and receive feedback directly on the screen of their device. This is especially
useful for remote learning or for access to learning for those who live in remote locations or have
limited opportunities to attend school.
4. Adaptive tests and exercises: With the help of digital technologies, it is possible to create adaptive tests
and exercises that adapt to the level and needs of each student. They can offer an additional exercise
Volume 13 - Issue 77
/ May 2024
243
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
in case of an incorrect answer, skip materials known to the student and focus on weaknesses, as well
as offer rewards and incentives for motivation.
5. Multimedia resources: Digital technologies offer a wide range of multimedia resources, such as audio,
video, images and interactive graphics. They can be used to diversify the learning process, enrich the
material and create a more realistic and stimulating learning environment.
Conclusion
However, the use of digital technologies requires clear regulation, taking into account social and age
psychology. In addition, compression of the presentation of the material increases the possibilities of
distraction in virtual reality, and excessive enthusiasm for the use of digital technologies transforms the
user's speech and behavioral profile to one degree or another. In this regard, the digital divide is increasing
not only on the basis of socio-economic inequality, but also against the background of sanctions imposed
during the first digital information war, as well as taking into account the development of digital sovereignty
of countries and the development of information security provisions. The digital twin is an important part
of the formation of the linguistic image of the country of the studied language, which affects the perception
of reality.
Firstly, digital bi-/multilingual communicative competence is formed in that priority area for a language
user during a certain period of life.
Secondly, virtual reality and digital counterparts of the countries of the studied cultures help to study
informally, both in a certain cohort group, and with individual training, or with independent training with
a digital assistant.
Digital technologies also provide students with access to a huge number of authentic materials in a foreign
language, such as videos, audio recordings, articles and books. This helps students to expand their
vocabulary, improve listening and reading skills, as well as immerse themselves in the linguistic culture of
the studied country.
In conclusion, digital technologies provide many advantages in the formation of communicative
competence in teaching a foreign language, including accessibility, interactivity, individualization and
access to a variety of materials.
Bibliographic References
Alenazi, M.H. (2022). Unaddressed Journeys: Saudi Western-trained Scholars (Re)engagement with Their
Local English Language Teaching. Amazonia Investiga. 11(52), 298-308.
https://doi.org/10.34069/AI/2022.52.04.32
Bibri, S.E., Allam, Z., & Krogstie, J. (2022). The Metaverse as a virtual form of data-driven smart urbanism:
platformization and its underlying processes, institutional dimensions, and disruptive
impacts. Computational Urban Science, 2(24), https://doi.org/10.1007/s43762-022-00051-0.
Bizzo, E. (2022). Acceptance and resistance to e-learning adoption in developing countries: a literature
review. Ensaio: Avaliação e Políticas Públicas em Educação, 30(115), 458-483,
https://doi.org/10.1590/S0104-403620220003003342
Byzova, V. M., Lovyagina, A. E., & Perikova, E. I. (2019). A Metacognitive Approach to Diagnosing
Difficulties in Students’ Mental Self-regulation. Russian Psychological Journal, 16(2), 25-42,
https://doi.org/10.21702/rpj.2019.2.2
Dakakni, D., & Safa, N. (2023). Artificial Intelligence in the L2 Classroom: Implications and Challenges
on Ethics and Equity in Higher Education: A 21st Century Pandora’s Box. Computers and Education,
Artificial Intelligence, 5, 100179. https://doi.org/10.1016/j.caeai.2023.100179
David, J., Lobov, A., & Lanz, M. (2018). Learning experiences involving digital twins. In IECON 2018-
44th annual conference of the IEEE industrial electronics Society (pp. 3681-3686). IEEE.
https://doi.org/10.1109/IECON.2018.8591460
DeWitt, D., & Chan, S. F. (2019). Developing Intercultural Communicative Competence: Formative
Assessment Tools for Mandarin as a Foreign Language: Formative Assessment Tools for Mandarin as
a Foreign Language. Malaysian Journal of Learning and Instruction, 16(2), 97-123.
https://doi.org/10.32890/mjli2019.16.2.4
244
h tt ps: // am az on ia in v es ti ga .i n fo/ I S S N 23 2 2 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
Entina, T., Karabulatova, I., Kormishova, A., Ekaterinovskaya, M., & Troyanskaya, M. (2021). Tourism
Industry Management in the Global Transformation: Meeting the Needs of Generation Z. Polish Journal
of Management Studies, 23(2), 130-148. https://doi.org/10.17512/pjms.2021.23.2.08
Goertzel, B. (2021). Reflective Metagraph Rewriting as a Foundation for an AGI "Language of
Thought". ArXiv, abs/2112.08272.
Honcharuk, N., Onufriieva, L., Haletska, Y., Kurytsia, D., Ivashkevych, E., & Nabochuk, A. (2023).
Neuropedagogical Features of Communication in the Process of Online Education. BRAIN. Broad
Research in Artificial Intelligence and Neuroscience, 14(3), 492-515.
https://doi.org/10.18662/brain/14.3/487
Ibáñez, E.T., & Díaz, I.C. (2023). Virtual tools in the concept of reading of future teachers: a lexical
exploration. Texto Livre, 16, e41798.
https://www.scielo.br/j/tl/a/CJCrRTs4jZRB7NSJftLfbnm/?lang=en
Illingworth, S. (2023). ChatGPT: Students Could Use AI to Cheat, but It’s a Chance to Rethink Assessment
Altogether. The Conversation. URL: https://acortar.link/z19izk
Ingerpuu-Rümmel, E. (2018). Translation as meaning constructor for new words in the multimodal
communication of foreign language classrooms. Yearbook of the Estonian Applied Linguistics
Association, (14), 59-76.
Islam, N. N. (2020). Implementation of Postmethod Pedagogy as an Alternative to Communicative
Language Teaching at the Tertiary Level Education. IJOTL-TL: Indonesian Journal of Language
Teaching and Linguistics, 5(3), 135-154. https://doi.org/10.30957/ijoltl.v5i3.633
Ivakhnenko, E.N., & Nikolskiy, V.S. (2023). ChatGPT in Higher Education and Science: a Threator a
Valuable Resource? Higher Education in Russia, 32(4),
9-22. https://doi.org/10.31992/0869-3617-2023-32-4-9-22
Karabulatova, I.S., Aipova, A.K., Butt, S.M., & Amiridou, S. (2021). Linguocognitive conflict of digital
and pre-digital thinking in online educational discourse during the pandemic: social danger or a new
challenge? Journal of the Siberian Federal University. Humanitarian sciences, 14(10), 1517-1537.
https://doi.org/10.17516/1997-1370-0836
Khimich, G. A., & Terentieva, E. D. (2023). Classical texts in the teaching of Spanish as a foreign language:
Investigation of a case study of 2018-2023 curriculum. Training, Language and Culture, 7(4), 68-80.
https://doi.org/10.22363/2521-442X-2023-7-4-68-80
Klašnja-Milićević, A., Ivanović, M., Vesin, B., & Budimac, Z. (2018). Enhancing e-learning systems with
personalized recommendation based on collaborative tagging techniques. Applied Intelligence, 48(6),
1519-1535
Kohnke, L., Moorhouse, B. L., & Zou, D. (2023). ChatGPT for Language Teaching and Learning. RELC
Journal, 54(2), 537-50. https://doi.org/10.1177/00336882231162868
Kooli, C. (2023). Chatbots in Education and Research: A Critical Examination of Ethical Implications and
Solutions. Sustainability, 15(7), article no. 7. https://doi.org/10.3390/s u15075614
Kurebayeva, G., Mussatayeva, I., & Kenesbayeva, S., Kurebayeva, G., & Karabulatova, I. S. (2023). Effects
of SARS-CoV-2 Pandemic on computer communication: delayed consequences and new behavioral
standards. Amazonia Investiga, 12(66), 175-187. https://doi.org/10.34069/AI/2023.66.06.17
Lai, P. C. (2017). The literature review of technology adoption models and theories
for the novelty technology. JISTEM-Journal of Information Systems and Technology
Management, 14(1), 21-38.
https://doi.org/10.4301/S1807-17752017000100002
Lawrence, J. E., & Tar, U. A. (2018). Factors that influence teachers’ adoption and integration of ICT in
teaching/learning process. Educational Media International, 55(1), 79-105.
https://doi.org/10.1080/09523987.2018.1439712
Liljaniemi, A., & Paavilainen, H. (2020). Using Digital Twin Technology in Engineering Education
Course Concept to Explore Benefits and Barriers. Oren Engineering, 10(1), 377-385.
https://doi.org/10.1515/eng-2020-0040
Makhlouf, M.K.I. (2021). Effect of Artificial Intelligence-Based Application on Saudi Preparatory-Year
Students’ EFL Speaking Skills at Albaha University. International Journal of English Language
Education, 9(2), 36-56, https://doi.org/10.5296/ijele.v9i2.18782
Mäkipää, T. (2021). Students and teachers’ perceptions of self-assessment and teacher feedback in foreign
language teaching in general upper secondary education A case study in Finland. Cogent Education,
8(1), 1978622. https://doi.org/10.1080/2331186X.2021.1978622
Mikhailenko, N.V., & Zharkova, Y.O. (2023). Continuity in the formation of professional foreign language
competence of researchers at advanced training courses. Pedagogy. Issues of Theory and Practice, 8(9).
https://doi.org/10.30853/ped20230136
Volume 13 - Issue 77
/ May 2024
245
h tt ps: //a mazoni ai nv est ig a. in fo/ IS S N 2322 - 6 30 7
This article is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Reproduction, distribution,
and public communication of the work, as well as the creation of derivative works, are permitted provided that the original
source is cited.
Nelson, M.E., & Ahn, B. (2021). Use of games to teach teamwork and communication skills to engineering
students. In 2021 IEEE Frontiers in Education Conference (FIE) (pp. 1-9).
IEEE.https://doi.org/10.1109/FIE49875.2021.9637377
Paramarta, S., Artawa, K., Satyawati, M.S., Purnawati, K.W., Suputra, P.E., & Sudana, P.A. (2022).
Language Contestation on The Virtual Linguistic Landscape of The Government Website of Bali,
Indonesia. Rupkatha Journal on Interdisciplinary Studies in Humanities, 14(3).
https://acortar.link/FeWDpf
Parker, C., & Bickmore, K. (2020). Classroom peace circles: Teachers’ professional learning and
implementation of restorative dialogue. Teaching and Teacher Education, 95, 103129.
https://doi.org/10.1016/J.TATE.2020.103129
Postolenko, I. (2021). Practical implementation of educational programs in modern schools in Great
Britain. Psychological and Pedagogical Problems of Modern School, 2(6), 13-19.
https://doi.org/10.31499/2706-6258.2(6).2021.247507
Sidun, L., Borysenko, I., Pinchuk, L., Ahibalova, T., Karachova, D., & Gurevych, R. (2023). Ethics of New
Technologies in Distance Learning of a Foreign Language: a Neuroscientific Approach. BRAIN. Broad
Research in Artificial Intelligence and Neuroscience, 14(3), 241-253.
https://doi.org/10.18662/brain/14.3/473
Temirgalinova, A., Karabulatova, I. S., Amiridou, S., & Erina, I.A. (2021). Case-Method in the Formation
of Communicative Ethnopedagogical Competence of a Foreign Language Teacher: based on the
Material of Russia, Greece, and Kazakhstan. European Journal of Contemporary Education, 10(4),
1013-1026. https://doi.org/10.13187/ejced.2021.4.1013
Xu, L.L. (2023). On China’s Standards of English Language Ability: A Literature Review. Open Access
Library Journal, 10, 1-8. https://doi.org/10.4236/oalib.1110723.
Vázquez-Cano, E., Ramírez-Hurtado, J.M., Sáez-López, J.M., & López-Meneses, E. (2023). Chat-
GPT: The brightest student in the class. Thinking Skills and Creativity, 49.
https://doi.org/10.1016/j.tsc.2023.101380
Zou, B., Guan, X., Shao, Y., & Chen, P. (2023). Supporting Speaking Practice by Social Network-Based
Interaction in Artificial Intelligence (AI)-Assisted Language Learning. Sustainability, 15, 4,
https://doi.org/10.3390/su15042872
Zubanova, S., Didenko, E., & Karabulatova, I. (2021). Location-based mobile learning system facilitating
English learning. Interactive learning environments, 31(8), 4818-4834.
https://doi.org/10.1080/10494820.2021.198360