The advantages of interactive multimedia are that
it is easy for the user to combine, manipulate, and
control different types of media, such as
computer graphics, text, animation, audio, and
video materials (Correa Cruz et al., 2017).
Interactive multimedia combines the following
information technologies: television, storage,
data, telephone, computer, and others. The most
effective interactive multimedia programs in the
educational space include educational and
educational programs, electronic encyclopedias,
video games, and guides. The participant of the
interactive educational multimedia program or
the user changes his role – he becomes an active
participant. Interactive multimedia systems will
become the next generation of electronic
information systems. Another name for
interactive multimedia is Hybrid art – the art
movement of the modern world, in which people
of an artistic direction work with new
technologies and advanced fields of science such
as information visualization, artificial
intelligence, physical sciences, robotics, biology,
experimental interface technologies, etc.
In Tokyo, Japan, the Museum of Digital Art – the
first in the world that amazes the imagination –
has opened. It was created by hundreds of
scientists and artists. The exhibits of the Museum
of Digital Art interact with each other and with
the viewer, "flowing" into each other. The works
of digital art scientists combine carefully
thought-out virtual spaces of various
environments, and projection sounds, where
imagination and fairy-tale fantasy border on
reality.
The term hypermedia is sometimes used as a
synonym for multimedia, but the definitions of
these concepts are somewhat different.
Hypermedia refers to a technology that is used to
combine programs on a network and various
multimedia files. This practice is based on the
concept of linking different text documents in the
network using hyperlinks. Hypermedia links
related content, which can consist of text,
images, video, and animation, and takes this
concept a step further (Brovchenko & Tymenko,
2023).
Media competence and media literacy of the
teacher and student.
Easier and faster reproduction of lexical-
semantic connections in the human mind is
provided by the use of multimedia content.
Here we can talk about the nominative-definitive
function in educational multimedia content.
The video shows the peculiarities of the behavior
of students of higher education, which is
characteristic of their culture, helps to remember
and understand the semantics of words thanks to
a certain situation with the help of associative-
semantic connections. Thus, the video provides
an opportunity to demonstrate extra lingual
components, which in education have an
important informational load and the sound side
of speech. The number of associative
connections increases due to the specifics of the
video image, and wider opportunities are opened
for understanding the shown video or simple
video text, which can be presented using
animation, illustration, color selection, and
underlining to establish certain associative-
semantic connections with one or another video
series.
The sound information displayed on the screen
significantly expands the audiovisual
information system in general and the concept of
informativeness, in particular. If a person
receives information using the organs of hearing
and vision, then this information is perceived
more effectively compared to information that
comes to the student of education with the help
of only vision or only hearing. Regardless of the
age of the participants in the educational process,
multimedia content is remembered much better.
Therefore, the use of multimedia content in the
educational process, compared to the standard
study of academic disciplines, plays a key role
(Anderson & Rivera-Vargas, 2020).
In the foreground, with this approach to
education, there is the issue of media competence
and media literacy of the teacher, who, as needed,
selects and uses certain multimedia content,
informative content for his course, as well as the
media literacy of students of higher education
who use this media content for educational
purposes. First of all, we mean the level of media
culture, which refers to the ability to
communicate with the help of media, to express
oneself, to use information and communication
technology, to critically interpret and
consciously perceive information, to separate
reality from its virtual simulation, that is, to
understand the reality constructed by media
sources, as well as the ability to be transmitter
and carrier of media culture preferences, tastes,
standards, create new elements of media culture,
effectively interact with the media space:
slideshows, presentations, smart maps, videos,
interactive maps, animations, illustrations, etc.