personnel training; offered different types of
virtual reality systems; revealed the expediency
of using virtual, mixed, and augmented reality
technologies as methods of active learning in
higher education institutions; disadvantages and
advantages of using the specified technologies
are shown; examples of staff training using
mixed reality are described. O. Khmelnytska
(2023) revealed the meaning of the concept of
"immersive technologies", and showed the
problems and advantages of building a virtual
educational space and its practical application in
the professional education of specialists. The
content of immersive technologies is revealed:
technologies of augmented, virtual, and mixed
reality. Peculiarities of interaction with the
outside world are highlighted: "Virtual reality
involves the construction of an artificial world
and simulation of real processes in it; augmented
reality involves adding elements of the virtual
world to reality and creating auxiliary objects in
the real world; mixed, in turn, combines the real
and virtual worlds, their combination for
effective interaction".
The purpose of the study is to consider the
content and prove the necessity of digital
technologies in the educational space of the
university, such as virtual reality, augmented
reality, and mixed reality with the use of artificial
intelligence, to ensure in practice the high
effectiveness of the educational process, which is
necessary for the future professional activity of
students and to form students have a high level of
competence in the use of digital immersive
technologies in the educational space of the
university.
The research methodology is based on the
dialectical method, its application through the
prism of the dialectics of technology, and the
interaction of the student of higher education to
reveal the specifics of virtual, augmented, and
mixed realities.
The scientific novelty consists in distinguishing
the key categories of immersive information
technologies, in particular, the concepts: "mixed
reality", "virtual reality", and "augmented
reality", the illegal use of which by students of
higher education, as synonyms, unreasonably
leads to the incorrect use of specific vocabulary.
Methodology
The research used: general scientific research
methods – theoretical (analysis, abstraction,
synthesis, generalization, deduction, induction,
classification, explanation, idealization, ascent
from abstract to concrete, formalization,
imaginary experiment, axiomatic method, as well
as systemic, functional, concrete sociological:
experiment, survey, description, in addition to
the above-mentioned general scientific methods,
they include: synectics, testing, monitoring
preferences, so the selection was based on the
research objective and data availability.
Ethical compliance was of critical importance to
us during data collection. This included:
− ensuring confidentiality;
− obtaining the informed consent of the
participants;
− protection of personal data.
In the conditions of a real educational process,
we conducted a study, the purpose of which is to
consider the content and prove the need for
digital technologies in the educational space of
the university, such as virtual reality, augmented
reality, and mixed reality with the use of artificial
intelligence, to ensure in practice the high
effectiveness of the educational process, which is
necessary for the future professional activity of
students and to form among students a high level
of competence in the use of digital immersive
technologies in the educational space of the
university.
It can be asserted with a probability of 95% that
as a result of the formative experiment, there
were positive changes in the levels of formation
of competence in the use of digital immersive
technologies in the educational space of the
university in the experimental group.
The type of research conducted is quantitative,
and the approach to it is experimental.
The implementation of the pedagogical
experiment was carried out in three stages:
preparatory, main, and final.
At the preparatory stage, the purpose and tasks of
the research were determined, the experimental
plan was developed, methods of measurement
and processing of results were selected, control
and experimental groups were selected, and their
homogeneity was checked.
At the main stage, an experiment was conducted.
At the final stage, the results of the experiment
were analyzed, their reliability was confirmed,
and conclusions were drawn about the
pedagogical effect of the experiment.