combined in a multitude: online art, web art,
google art, software art, ascii art, code art (Lee &
Lee, 2019). Again, the multiplication of
qualifiers associated with this art and online - by
and for the Internet - is indicative of protean
creativity, whose evolution and forms are
indexed to the evolution of new media
technologies. Net art is really “media art” and
“code art,” also playing with cultural codes,
communication codes (Walker, 2019). It is an art
that borrows factors of mobility, fluidity, and
virtuality from the Internet and new
communication technologies to create an artistic
image, changing the inner character of the work.
Bioart - our lives are influenced by digital
technology, and art is influenced by
biotechnology. We are talking about laboratory
techniques for creating an artistic image. The
artist's work is about molecular biology.
Robotized art is the artistic reprogramming of
industrial machines and robots for aesthetic
purposes. Addresses the living, in continuation of
bio-art or attempts at a recomposed and
augmented body, the experience of cybersex, and
the ultimate avatar, posthuman performance art
(Whitaker, 2019). Worked artworks in sound art
and some music-making devices.
Computer Game - Contemporary artists also
invest their talents in video games. In a computer
game, artists create artistic images already in a
transformed form, through dematerialization,
new media, and the players themselves.
Augmented reality - combining the real and
virtual worlds, capturing our senses, and
enriching our perception, augmented reality
opens an impressive window into the foggy
Internet universe (Liu, Liang, Xu, Wang, Hao,
Dong & Yu, 2022). To create an artistic image in
augmented reality, the artist simply has to
download an AR app, select a “layer” of data to
overlay on reality and point the phone screen in
the desired direction.
Thus, digital art is the marker of our time, the
basic aesthetic and cultural form that unites the
intimate and the common. Digital art holds up to
society the broken mirror of modern subjectivity.
Conclusions
Digital art is consonant with modernity; it
designs and reproduces our daily lives
transformed by new technologies and the
Internet. In contrast to contemporary art, digital
art does not simply undermine aesthetic codes
but makes use of all the resources of modern
techniques; and especially those resulting from
the electronic and computer revolution. This
combination of art and digital technology is
giving birth to new artistic practices, new forms
of works, and new relationships with the viewer.
As in other fields, the birth of “digital” art is part
of the beginning of the birth of the computer
mainstream. The software makes it possible to
create the latest artistic image. It is the medium,
that is, the computer and its associated technical
objects, which becomes the object of artistic
practice. But the foundations of this new artistic
construction rest with video art and kinetic
sculpture, based on design image and movement.
In the same way, kinetic art is already an art of
“motorization,” mobility, and interaction with
the environment or the public. Another
characteristic of digital art is its complexity and
diversity, which continues to grow with
technological advances. Motion sensors, for
example, allow artists to experiment with
previously unseen types of art in terms of the
formation of artistic images. But the status of the
artist is doubled by the status of technology.
The symbol of digital art is Net Art. Art borrows
from the Internet the factors of mobility, fluidity,
virtuality and has changed the internal character
of the work. The Internet is both a place of
production, but also a place of performance,
participation, experimentation, and
communication. A place with which galleries and
museums cannot compete.
The digital artwork is, among other things,
depending on the intentions and techniques it
involves, a “multiple choice work” a work in
constant creation, animated by algorithmic
programs. It can also be a “living” work, as in the
case of bio-art, combining art, science, and
biotechnology.
However, the creation of an artistic image using
digital code is a fragile work, dependent on the
technical environment, its quality, its
programming, its maintenance, and storage. The
next few centuries will show whether digital art
will be as sustainable as classical art.
Bibliographic references
Aldouby, H., Hasler, B. S., Nadav, T., &
Friedman, D. (2022). Viewing images of
jagged texture in digital artwork affects body
sensations: A virtual reality
study. Psychology of Aesthetics, Creativity,
and the Arts.
https://doi.org/10.1037/aca0000522